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Presently, the developers intend to continue adding features, though the process of doing so has changed as the mod has been released.Ģ010: The idea for a multiplayer mod for Just Cause 2 came about when Trix, the mod's lead programmer, envisioned Just Cause 2's game world packed with other players while playing the game's demo version before its release. The beta testing stage was strictly intended to collect feedback for the developers to use as new versions of the mod were produced, and though one might argue that the beginning, middle, end, or the entirety of the testing stage was superior to the final "product", the point remains that the testing stage was intended to help move the mod closer to its eventual release. The developers' primary concern has always been testing new possibilities and moving from one stage of development to the next. The concept of introducing parts of the game to players all at once is a steep contrast to those upheld in the base game, which saw players being introduced to various gameplay elements incrementally rather than all at once.Ī game developer in reply to a post questioning the implementation of teleportation: " Because people blowing each other up or driving cars into each other, rather than spending most of their time driving to their destination, tests way more features, is more likely to cause crashes and stresses the server." Today progression exists primarily in roleplay and survival servers. However, a sense of progression once existed to a limited extent through a currency system that was implemented during the beta testing stage. It should be noted that JC2 multiplayer sacrifices Just Cause 2's sense of progression and features an "everything is unlocked from the beginning" type of gameplay experience on many servers. The vast majority of servers feature the classic freeroam script, which very basic by itself, though things like vehicle/player spawns can be added to the server's scripts folder to make the freeroam experience feel more like the one featured in the testing stage of development. This leads to the creation of scripts by server owners who are able to put these objects to use.
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However, objects from the game's files including vehicles, character models, weapons, effects, and dynamic audio can be spawned in to the game world at will. The mod removes the base game's artificial intelligence and story elements, leaving only the island itself. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.While JC2 multiplayer is technically a mod, it's less of a modification and more of a face-lift of the entire game. Contact your IT department and let them know that they've gotten banned, and to have them let us know when they've addressed the issue.Īre you browsing GameFAQs from an area that filters all traffic through a single proxy server (like Singapore or Malaysia), or are you on a mobile connection that seems to be randomly blocked every few pages? Then we'll definitely want to look into it - please let us know about it here. You'll need to disable that add-on in order to use GameFAQs.Īre you browsing GameFAQs from work, school, a library, or another shared IP? Unfortunately, if this school or place of business doesn't stop people from abusing our resources, we don't have any other way to put an end to it. When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it. If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers. IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues.